Propel

Propel is a web and native app platform with the mission to enhance students experience while in university by connecting them to work and networking opportunities. For many, the first job out of university determines a person’s career trajectory.

 
 

Team
Sheena A, Julene S., Alex W. & Myself

My Role
UX Designer, Prototyper

Client
Propel

Industry
EdTech

Tools
Figma, Miro, Google Docs, Google Survey, Zoom

Timeline
1 month

The Problem

Canadian university students often don’t have a plan for work during and after college. What they do is go to career-centers at their university, or apply directly to organizations using job search engines. We looked at student’s perspective on the job market to understand if there are underlying issues.

Underlying issues:

  • Student loan debt

  • The work force (especially due to COVID)

  • Belief in their own abilities

Source

Canadian Unemployment as of 2020

Although, unemployment is slowly decreasing, recent grads are still struggling.

Source 1 | Source 2

Goal

Propel wants to amplify:

  • Students connection with hiring managers

  • Ability to join clubs and attending events to increase student skillset

  • Students autonomy in their future career trajectory

Propel has 2 distinctive users: University students and Employers.
My team focused on the student profile, for this project, as they are the primary user.

Why does this matter?

  1. Students are in control of the types of roles they can apply to.

  2. Having the best work fit for both students and employers. Double win.

How can Propel increase user sign-ups, and job conversion rate?

Discovery

Competitors

LinkedIn
Offers both a mobile and desktop platforms that’s used for professional networking, career development, and jobs.

Handshake
A job platform for American university students to connect to their career centers and peers.

WayUp
College students and recent graduates find jobs and internships that fit their experience.

 

Strengths

  • Easy onboarding especially for Handshake, a total of 2 screens. LinkedIn, although a long onboarding (more than 15+ screens) was easy to follow.

  • Handshake and WayUp are tailored for college students and recent grads. Handshake focuses on the student’s curriculum - extracurricular activities, classes, projects and any other experience the student is participating in to expand their skills.

Weaknesses

  • Unable to filter specific content to view on the home screen.

Areas of Opportunities

  1. Issue: Unable to filter what content to view on the home screen.
    Opportunity: Give the user the opportunity to choose what they want to see more of.

  2. Issue: The handshake app has recruiters message students directly with job opportunities
    Opportunity: This feature can be incorporated to lessens the job search efforts.

 

Research

Secondary Research
We looked at the clients prior user testing reports to understand students frustrations and needs.

Findings >

Passively job hunting

Intimidated by job titles

Need
guidance

Aware they
lack experience

We wanted to understand: 

  1. What matters the most to students when looking for work.

  2. What frustrates and delights students.

  3. What type of information would students like to receive from clubs and organizations.

User Research
We surveyed 8 Canadian students ages 18-20 years old from various majors and stages in their university career.

 

Affinity Mapping

The clients research and our own was compiled, and we found a couple of the same patterns.

 

Recurring Themes


1

No work
experience

KEY INSIGHT
Students are lacking confidence


2

Personalized
platform

KEY INSIGHT
Build approachable, friendly design geared for non-business, tech and engineering students


3

Message recruiters

KEY INSIGHT
Build a relationship to leave a lasting impression


4

“Interesting“ jobs

KEY INSIGHT
Leverage soft skills and hidden talent(s) to widen work opportunities

User Journey

To understand how Sadie would go through the app we assumed she would have setbacks due to her feeling overwhelmed by her lack of experience. Knowing this we can design a very simple onboarding process with minimal step to get her exploring other screens.

Persona

The insights helped create the user persona. We named her Sadie. Having an idea of who the user is helps empathizing with her needs, wants and frustrations when using the propel app.

How Might We

build college student’s confidence and get them work they want.

Develop

Sketches

Sketches helped in understanding how Sadie would interact from the onboarding stage onto the home screen. We added elements we found from the research she would want to see and push her along to explore the discovery screen. This would give her the confidence boost and belief of having the tools to get the work experience she wants.

Home & Discovery Screens
In the Communities screen, Sadie can follow posts and discussions to build rapport with others, and also be updated to what the latest news she follows. Sadie can join clubs, and attend events. This network will ensure a stronger resume when applying to positions she wants and is qualified for.

Styleguide

Wireframes

Onboarding - Add “other“ skills

Adding other interests and soft skills widens the job pool.

Home & Discover

Home screen posts clubs and events followed by Sadie, and also show suggested clubs, events and companies she can explore.

Profile

Adding skills and any other information that can boost and make Sadie’s resume stronger.

Job posts

Search for jobs Sadie qualifies for she’s interested in.

Usability Tests

3 participants had moderated interviews

  • 20 - 27 years old range

  • 1 was within the target user

  • 2 of the students are a part-timer, and a graduate student

  • 2 are currently looking for work, and 1 is employed and a part-time student

Main Issues

1


2/3 participants wanted to see job posts and updates on the home screen that matched their skill set.

Possible Iteration

Under the filter feature give a wider range of options for the user to choose what posts they want to engage, be it looking only at job recommendations or, club posts, for example.

2


All participants mentioned they wanted to add skills and experiences on the profile page.

Possible Iteration

Either show “experience” on the landing profile screen or have some indication that it can be done by having a button to tap or an icon to show this action can be done on another screen.

3


2/3 participants wanted to use a search bar on the discovery page to search for specific clubs.

Possible Iteration

There is a search bar at the bottom of the discover screen for the user to search for anything. All of this content is organized by hashtags. This feature can be brought up to the top of the screen instead of the bottom.

Deliver

Final Design

Get involved in
Student clubs, and Events

Show off your
new skills and experience

Meet Hiring
Managers
through Clubs and Events

Skills
Experience
Confidence

APPLY!

Reflections

Measuring
Success

Students joining clubs and events to network, build their resume, and gain confidence.

Student success looks like:

Students applying to job posts and getting the position.

Learnings


It was challenging scheduling time, and working with my team who all live in different time-zones. There was no lead person, which made some decision making and being on the same page challenging.


It would’ve been helpful to see a high level flow of how a student would navigate from screen to screen before sketching out the screens.


Using a diary study would’ve been helpful in understanding what a student does, thinks, and feels on a daily basis about graduating and looking for work.


Next Steps


1

It was challenging recruiting Canadian students. Although, the product will eventually launch in the USA, the first phase will be in Canada. Testing Canadian students would’ve been the better choice, as they will be the first demographic to use the app.

2

If I had the chance to continue working on this project I would do another round of testing with the incorporated feedback gained from our first usability test, but this time with participants that better fit the persona we created.

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